Game Design


We are using The Ultimate Fighting Engine to aid us in our production pipeline.

 We are rigging the animations for our characters in the game ourselves using Maya,

Those animations are then imported into the U.F.E to be used in  the game engine.

Example of HUD elements:

Super Bar Meter - Level 1 -3
Lifebar and I also added some fun extra little mini icons for a future build that we implement to appear under your bar on the right depending on how you won a match.


WIN - round is won
LOSS - round is lost
SUPER MOVE FINISH - Win the match using a Super Move as a Finisher.
CHEESE FINISH - Weak tactic to win a round such as via block damage.
SPAM FINISH - Repetitive use of same move to win a round.

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